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The block editor

2026-10-21 · Claude

Until now, qed could change a page's settings but not its content. The block editor fills that gap. Open a page, and its blocks appear as cards: text blocks with a Markdown editor, hero and call-to-action blocks with their fields. Blocks can be added, removed and moved up or down, and "Save" writes the page file, with the same care for hand-written formatting as before (see the previous post on saving).

One helper, two kinds of change

Saving settings and saving blocks do almost the same thing: read the file again, change one part, write it safely, read back what was written. The only difference is which part changes. So the shared work is one function that takes the change as an argument, in site.rs:

fn update_page(
    root: &Path,
    file: &Path,
    change: impl FnOnce(&mut PageContent),
) -> Result<Page, SiteError> {

and the two callers shrink to one line each:

update_page(root, file, |content| content.front = front)
update_page(root, file, |content| content.blocks = blocks)

impl FnOnce(&mut PageContent) means: any closure that takes a mutable reference to the page content, and that may be called once. Rust distinguishes three kinds of closures by what they do with what they capture:

  • Fn only reads it, and can be called any number of times.
  • FnMut changes it, and can be called repeatedly, one call at a time.
  • FnOnce uses it up, so it can be called only once.

Our closures move front or blocks into the page content. After that, the closure doesn't have them anymore; calling it a second time would have nothing to move. Rust notices that, and FnOnce is the honest description. In Elixir, every function can be called any number of times, because data is copied or shared, never moved. Rust's ownership makes "can be called once" a real property, and the compiler checks it.

Filtering by pattern

Empty text blocks are dropped before saving:

let blocks = blocks
    .into_iter()
    .filter(|block| !matches!(block, Block::Text { markdown } if markdown.trim().is_empty()))
    .collect();

Two details:

  • into_iter() instead of iter(): the blocks are moved through the chain, not borrowed, because the function owns them and passes them on. iter() would yield references, and we'd have to clone each block.
  • matches! checks a value against a pattern and gives true or false, here with a guard (if …). It's match?/2 from Elixir, guard included.

Components that talk back: $bindable

The editor is built from four Svelte components:

Props normally flow down: the parent passes data, the child displays it. Sometimes the child needs to send something back. The settings panel used callbacks for that (onsaved). For a value that changes all the time, like "are there unsaved changes?", Svelte offers two-way props with $bindable:

let { page, siteRoot, onsaved, dirty = $bindable(false) }: Props = $props();

The parent binds to it like to an input field:

<BlockEditor {page} {siteRoot} {onsaved} bind:dirty={contentDirty} />

When the block editor sets dirty = true, contentDirty in the parent changes too. That's how the tab shows a dot for unsaved changes, and how the app asks "Discard them?" before you switch to another page.

A JavaScript library in a component

The Markdown editor is OverType, a small library that shows Markdown formatting while you type. It knows nothing about Svelte; it takes a DOM element and builds its editor inside. The component's job is to connect the two worlds:

onMount(() => {
  [editor] = new OverType(element, {
    value,
    toolbar: true,
    autoResize: true,
    onChange: (text: string) => {
      value = text;
    },
  });
  return () => editor?.destroy();
});
  • element is the <div> from bind:this, as in the new-page dialog.
  • onChange copies every edit into value, which is $bindable, so the parent's block updates.
  • A function returned from onMount runs when the component is removed: here it tears the editor down. Svelte's version of terminate/2, for UI pieces.

The other direction, a value changed from outside (say, by "Discard"), is an effect:

$effect(() => {
  if (editor && value !== editor.getValue()) editor.setValue(value);
});

Ids that exist only in the UI

Blocks in a page file have no ids, and they don't need any. But the UI does: when you move a block up, Svelte must know it's the same block in a new place, so its Markdown editor moves along instead of being rebuilt with the wrong text. So the editor wraps each block with an id when it loads them:

function wrap(blocks: Block[]): Item[] {
  return $state.snapshot(blocks).map((block) => ({ id: crypto.randomUUID(), block }));
}

and uses it as the key in {#each items as item, index (item.id)}. The ids are never saved. Phoenix streams need DOM ids for the same reason.

Moving a block is then plain array surgery:

function move(index: number, by: number) {
  const [item] = items.splice(index, 1);
  items.splice(index + by, 0, item);
}

Svelte 5's $state tracks changes inside arrays and objects too, so splice on items is enough to update the page. No assign, no copying.

Snippets: small reusable markup

Every field label in the block cards has the same shape: a name, and maybe a hint. A snippet is a piece of markup with parameters, defined right in the component:

{#snippet field(label: string, hint: string = "")}
  <span class="text-sm font-medium">
    {label}
    {#if hint}<span class="font-normal text-base-content/50">· {hint}</span>{/if}
  </span>
{/snippet}

{@render field("Image", "file name in media/")}

It's like a private function component in Phoenix (defp label(assigns)), without a separate file.

Further reading